During an interview with Windows Central, the head of Xbox platform, Mike Ybarra, gave some comments on Project Scorpio, mentioning again that the console will be “100% backwards compatible” with the Xbox One and that the system will not be exclusive.
So, Ybarra reaffirmed that Project Scorpio will be a free system of exclusive titles, except for virtual reality games. “Scorpio will be 100% compatible with all Xbox One titles and there will be no Scorpio exclusive games, pending any potential unique accessories such as VR,” he said.
With the same title available for Xbox One and Project Scorpio, some have expressed concern about the case, mentioning that developers could not squeeze all the power of the latest console. In this regard, Ybarra said this will not be a big problem because developers are used to launch games in different systems and with various specifications.
“Experienced developers who make PC games or ship their titles on multiple platforms are very familiar with the development process of targeting multiple performance configurations,” he said. “We see this today, with developers authoring content at 4K resolution or higher to take advantage of high performance PCs, and then scale the content accordingly for systems with different spec ranges.”
“This enables them to easily target multiple performance profiles without significantly increasing their content production costs. We expect developers to do similar with Xbox One vs. Scorpio titles,” he added. “Our goal is to make it as easy as possible for developers to target multiple devices including Xbox One S, Project Scorpio, and the full breadth of Windows 10 devices.”
Project Scorpio, “the world’s most powerful console,” according to Microsoft, will debut in late 2017, and will have native 4K resolution, support for VR and more.