There are few days left for the premiere of Wolfenstein II: The New Colossus and there are many players who are looking forward to the next installment of the series developed by MachineGames to support BJ Blazkowicz in his goal of eliminating Nazis.
Although MachineGames has assured that the experience will be similar to PS4, Xbox One and PC, it is obvious that in this last platform there will be more possibilities at graphics level and Jens Matthies talked about it.
During an interview with GameSpot, Jens Matthies, the director of Wolfenstein II: The New Colossus, highlighted the graphics quality of the game thanks to the use of the graphics engine of id Tech 6, which will benefit the console versions where the 60 frames are guaranteed and taking advantage of the capabilities of Xbox One X and PS4 Pro: “A big change was switching to Id Tech 6 because the first [Wolfenstein] was made in the transition from the previous generation to the new generation of consoles. So, in terms of the visuals and how our faces can express things, everything the sound design, the technology is way, way, way more advanced. Everything on the audio/visual front has a very big upgrade.”
On the other hand, Matthies said that the PC version of Wolfenstein II: The New Colossus will have no limit on the frame rate per second and highlighted the work they did to offer enough options to PC users who want to take the experience: “We have uncapped frame rates. We are huge PC players, too, and I think all of id’s games have a very strong PC DNA in them. So, it’s very important for us to make sure the PC version of the game feels as solid as any console version. And [PC] is also our primary testing platform. I am confident that PC players will be very happy with the PC version.”
Wolfenstein II: The New Colossus will debut on October 27 for PS4, Xbox One, and PC.