Wolfenstein II: The New Colossus officially arrives this week and it is one of the most anticipated first-person action games of the moment. Machine Games has provided new data on the creative process in an interview with GamesIndustry.
Tommy Tordsson Björk, a member of the studio linked to Bethesda, has explained why Wolfenstein II: The New Colossus does not have multiplayer. It is a design decision taken to focus on the development of the main plot.
“The only way we can create these super immersive narrative experiences is if we can solely focus on the single player. Having a multiplayer component in this work process would just dilute it all. That’s the danger if you try to do two things at once,” says the developer’s spokesman to GamesIndustry.
On the other hand, Tordsson has explained that the games of Wolfenstein are not just for picking up shots, but also they have an important adventure component within a very worked fiction environment.
“It’s a fictional setting, of course, and it’s a crazy story, but we tried to stay honest and tell it as honestly as we can. That’s our goal,” Björk said. “There are so many things you aren’t seeing. We’re definitely pushing the limits, but at the same time continuing what makes Wolfenstein really special: the drama, the human relationships, with dark humor and violence. It’s pushing them all, on all fronts.”
Recall that Wolfenstein II: The New Colossus will arrive on October 27 on PlayStation 4, Xbox One, and Microsoft Windows.