In an interview with the site LeMond (translated into English on NeoGaf), Serge Hascoët of Ubisoft has talked about a new approach to the open-world games that involves less emphasis on linear narrative: that we will see with the next Assassin’s Creed.
In contrast to what happened on Assassin’s Creed 2, where there was a very clear narrative progression (distributed through the various explorable cities), Ubisoft wants to experience an approach to open-world oriented to freedom of choice, where the interactions between the characters and events are located in different areas of the game to make up the framework of the narrative.
With the upcoming Assassin’s Creed they want to make sure that the experience of a player differs from that of the other, giving less importance to the linear storytelling and aiming at creating a believable video game world and more interactive, where history is reflected primarily by the actions of player.
In the translated script from NeoGaf, Hascoët said that “we’re putting less narrative in our games (especially the type present in Assassin’s Creed 2), and instead focusing on player stories, believable worlds, and emergent character interaction. We want games with things players want to share, and to allow them to play their way. We’re doing this because of both ourselves and market trends. See the next Assassin’s Creed for the first major example of this.”
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