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Ubisoft explains the differences between Assassin’s Creed and Skull & Bones

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Skull & Bones is the new intellectual property of Ubisoft that was presented at E3 2017 and its bases are naval combat. In a recent interview, creative director of the title, Justin Farren, talked about the decision to make a new title and not continue with the Assassin’s Creed series.

Do you think Skull & Bones is very similar to Assassin’s Creed IV: Black Flag? It turns out that Farren was the producer of the last 3 titles of the franchise of Assassins Creed, we speak about Unity, Black Flag, and Syndicate. The most logical thing would have been that Farren continued with the saga, but wanted to change direction towards a new title.

“Well, I think, I was closing producer on Black Flag, and when we were starting to close the project, the team who’s working on the game now, or at the time, was really experimental and trying new things and one of the first things they did is take the naval toy of Black Flag and put two people in there. And it was magic,” said Farren to GameSpot. “There was something really cool about being able to sail and see your friend next to you, oh, and then there’s an enemy right over there. We said, “This could be something by itself.”

“Assassin’s Creed is a very specific fantasy about being an assassin, about being in a crowd, and that’s not the game we wanted to make. We wanted to make something that really leveraged the power of those huge, massive ships. You’ll notice that we have a lot of what we call “ship p*rn”, where we really focused on the details and intricacies of the ship and we bring the ship to life and make it a character of its own, and that’s something we wanted to do.”

No doubt, the inspiration came during the development of Black Flag, so Farren wants to bring all the affection that the players had with the boat of Jackdaw to Skull & Bones. “People loved the Jackdaw. We wanted people to have their own version of the Jackdaw and for people to really develop a relationship with that ship and invest in its customization and everything that comes with it,” Farren said.

Recently, Ubisoft talked about the individual campaign of Skull & Bones. According to the company, the story will grow with the players, as it will be linked to the multiplayer segment of the title.

Skull & Bones is set to debut in the fall of 2018 for Xbox One, PlayStation 4 and PC. Unfortunately, there are no plans to release a version for Nintendo Switch.