Digital Foundry has announced that The Last of Us suffers from performance problems on PlayStation 4 Pro and actually runs slightly worse than in the original model of the console. Yesterday, the group of experts published a technical analysis of the game and, surprisingly, the results are below expectations.
The Last of Us Remastered, the masterpiece of Naughty Dog, turns worse on PlayStation 4 Pro, compared to the Standard PlayStation 4. This is confirmed by the experts at Digital Foundry, but we have to make the necessary clarifications.
According to the video, despite having additional power, The Last of Us is unable to stably run at 60 frames per second on PS4 Pro, and sometimes drops to 50 fps. Meanwhile, in PS4 the game regularly reaches that goal most of the time.
Apparently the cause of the problem is the increased resolution on the new console. Originally, The Last of Us: Remastered unfurled at 1080p; however, on PS4 Pro the game runs to 1800p and that causes the frame-rate drops. Unfortunately, Digital Foundry noted that even after forcing the output video at 1080p, problems remain.
The good news is that this title also offers the option to play in native 4K and 30 fps. In the words of Digital Foundry, this mode is not only completely stable, but is optimized with better quality of shadows.
Recall that The Last of Us Remastered is available exclusively on PlayStation 4.
The situation is well described in the following video: