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The Last of Us Part II Features Large Areas to Explore Similar to Uncharted 4

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The Last of Us Part II will be available on February 21, 2020 on PlayStation 4. Although it will not be an open world game, the director Neil Druckmann has pointed out that players can enjoy large areas to explore, similar to those we saw in Uncharted 4: A Thief’s End or in Uncharted: The Lost Legacy. In addition, they will serve to capture the story of the game.

Although it is not an open world game, it does not mean that The Last of Us Part II does not have wide scenarios. Neil Druckmann has also wanted to emphasize the fact that the studio will use these great scenarios so that the story remains clear at all times, as we explore.

“As you saw with Uncharted 4 and The Lost Legacy, we’re experimenting with much larger layouts,” Druckmann wrote on the PlayStation blog. “We’re going to do that with this game, and find ways to use that to mirror the story. When we want tension to drop, and we want you to think ‘What do I do next? What do I want to explore here?’ We have that.”

Since Naughty Dog has already been in charge of making it clear that this sequel will be 50% larger than the original game. One of the scriptwriters of the game, Halley Gross, took care to point out that the game “is huge” not only in terms of duration, but also in precisely the areas of the game.

Of course: despite its wide scenarios, that does not mean that The Last of Us Part II will lose its narrative rhythm. Neil Druckmann himself argues that players will find in this title a “crazy, emotional, harrowing roller coaster ride” with a series of events scattered throughout the game that will leave us speechless.

Recall that The Last of Us Part II will be available on February 21, 2020 on PlayStation 4.

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