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Tetsuya Nomura explains why he worked on Xenoblade Chronicles 2

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Tetsuya Nomura has explained how he collaborated in the design of some characters from Xenoblade Chronicles 2, the role-playing game for Nintendo Switch by Monolith Soft that will arrive later this year.

This week’s issue of Famitsu includes an interview with Tetsuya Nomura of Square Enix. The Japanese magazine spoke mainly with Nomura about Kingdom Hearts III, but he also spoke about some things for Xenoblade Chronicles 2.

As you may recall, Nomura helped in the development of Xenoblade Chronicles 2 as a character designer. He worked on characters included in the Ira organization of the game.

At the meeting, he shared that he considers that the boss of Monolith Soft, Tetsuya Takahashi, is a master. Takahashi acted as a mentor and helped guide him when they were both in Square Enix many years ago when Nomura was a rookie. Nomura says it was an honor to be offered the role of working on Xenoblade Chronicles 2, as the request came from Takahashi, and claims he had no reason to reject it. He believes that the relationship between the two developers made sense for this collaboration.

Apart from the two characters we have seen so far, there are even more that have not been revealed. Nomura designed them thinking about the personalities of each character, their weapons, etc. In the interview, it has also been shared that Nomura’s work for Xenoblade Chronicles 2 ended a long time ago.

Xenoblade Chronicles 2 will be released in autumn for Nintendo Switch.

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