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Super Smash Bros. Ultimate Initial File Size Was 60 GB

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Super Smash Bros. Ultimate is characterized by the huge amount of content it has, especially since it brings together characters, settings, music and other elements of previous games of the franchise, to which it adds even more novelties.

For this reason, it is surprising that the file size of the game at its launch was only 14.2 GB. However, it was not always the case, because at the beginning the size of the game was much higher according to Bandai Namco, a company that collaborated in the creation of the title.

During a recent interview with Famitsu, members of Bandai Namco revealed that one of the biggest challenges in the development of Super Smash Bros. Ultimate was to compress its size.

According to the details, the game had a file size of 60 GB during development, which is a very large size for a game intended for Nintendo Switch. To solve this problem, Bandai Namco worked with various compression technologies.

Creatives used specific file formats to reduce, for example, the size of the game’s music. They also worked on loading times and its duration. Part of the team was dedicated to eliminating various duplicate data in the game. As an example, Bandai Namco put the various Mario models and their different outfits there.

To make this fully functional, Bandai Namco created a base cap for the character. Subsequently, he designed all the variants based on this model through a layer system that changes the appearance of the single model.

After performing this procedure with various objects of the game, Bandai Namco managed to lower the size of the game from 60 GB to 14.2 GB, which implies an approximate reduction of 75%.

Super Smash Bros. Ultimate is available exclusively for Nintendo Switch.