Star Wars Jedi: Fallen Order Director Talks About Game Length “It’s Big”

Star Wars Jedi: Fallen Order is probably one of the most anticipated video games of the second half of 2019. Waiting for its release, Game Informer sat down with Stig Asmussen, director of the game for Respawn Entertainment, discovering some details on the work currently in progress. Among these, the size and ambitions of the title, which exceeded what was originally estimated by the team itself, was discussed.
According to the director, the playtest phases confirmed to the team that the game has become bigger than initially expected:
“We are doing playtesting. [There’s] actually a new round of playtesting next week with the most completed form of the game. And I will say that I thought it was big, but it’s bigger than I thought,” Asmussen said. “With that being said, I don’t want people to think that this is a massive, massive game. But there’s a lot there, and I think it’s going to take people longer than they expect. It’s not a short game.”
Asmussen also wanted to respond to those who expect a particularly short campaign, explaining that Jedi: Fallen Order will not count on a multiplayer component:
“I hear people saying things like, ‘Hey, Respawn, 5 hours Call of Duty campaigns’ and all that kind of stuff, and it’s like — that’s not the type of game this is. We don’t have any multiplayer — it’s really just all about the single player. So, to deliver a quality experience, you have to be able to visit a certain amount of locations, and experience a certain amount of play time that’s satisfying. And I think we’re definitely in that zone.”
Remember that Star Wars Jedi: Fallen Order will release on November 19th on PC, PS4 and Xbox One. In recent news, EA confirms that it expects the game to ship 6-8 million copies.