Star Wars: Battlefront II Microtransactions Disabled Temporarily
A few hours after the launch of Star Wars: Battlefront II, Electronic Arts announced that they will disable all the microtransactions of the game, at least for a period of time.
In a post on the Battlefront II page, EA said that, after listening to the players, they decided to deactivate all the microtransactions of the game. However, even though this sounds like a victory for users, they should keep in mind that the measure will be temporary, in which EA will adjust the reward system.
“We hear you loud and clear, so we’re turning off all in-game purchases. We will now spend more time listening, adjusting, balancing and tuning,” EA said. “This means that the option to purchase crystals in the game is now offline, and all progression will be earned through gameplay. The ability to purchase crystals in-game will become available at a later date, only after we’ve made changes to the game. We’ll share more details as we work through this.”
“We’ve heard the concerns about potentially giving players unfair advantages. And we’ve heard that this is overshadowing an otherwise great game. This was never our intention,” EA continued. “Sorry we didn’t get this right.”
So, this is one more page in the situation that is going through EA with Star Wars: Battlefront II. At the end of the Beta of the game, users pointed out that the system was very similar to the pay-to-win since it was only necessary to buy some loot boxes to obtain improvements. After a few days, this changed and the company modified the balance.
This week, the company made changes again. Again, the players realized that it was very difficult to unlock characters with the elements of the game. Even those who preferred to cut the road with microtransactions would pay a lot because it took up to $80 to unlock Darth Vader. EA was criticized for this situation, so it reduced the price of all the heroes by 75%.
The elimination of the Star Wars: Battlefront II microtransactions marks the third change in the game’s reward system. EA did not mention when they will re-activate the feature but made it clear that they will listen to the players to create a system that leaves everyone satisfied.
In related news, we tell you that the Belgian government is investigating Star Wars: Battlefront II due to its gambling characteristics. If you do not respect the guidelines of the Gaming Committee of that country, the title could go through several fines, or it would be eliminated from the stores. For its part, EA noted that the loot boxes of Star Wars: Battlefront II are not bets.
Star Wars: Battlefront II is available from today on Xbox One, PlayStation 4 and PC.
Today, we turned off in-game purchases for #StarWarsBattlefrontII. The game is built on your input, and it will continue to evolve and grow. Read the full update: https://t.co/asGASaYXVp pic.twitter.com/vQSOmsWRgk
— EA Star Wars (@EAStarWars) November 17, 2017