According to the analysis of IHS Markit, in 2016 Sony has dominated the hardware, software and services market with a 57% share, while the expenses of the players on all platforms amounted to 19.7 billion dollars. Thanks to the rise of digital title, this data is also set to increase up to 20 billion dollars.
As reported by VentureBeat, Sony currently owns 57% of the market share with spending by the players as much as $19.7 billion. This number would also be expected to grow further in this 2017 since the forecast is at the breaking threshold of the $20 billion.
The revenues of the entire console industry, however, experienced a decline of 2.5%, with a gain of $35 billion in 2016, including services, software and hardware. At the moment we are still waiting to see how Nintendo will position with its latest console of Switch, while Microsoft promises a raise from part of Xbox, thanks to the arrival of Project Scorpio.
The drop in the console sales, that reached $10.5 billion, is justified by lower prices compared to 2015, the year in which the hardware has generated $12.8 billion. The sale of the software in both physical and digital format has partly offset this gap, reaching $12.8 billion in 2016; an increase of 5.6 percentage points over the previous year.