After making a comparison video for the PlayStation 4 and Nintendo Switch version of Snake Pass, Digital Foundry now offers the complete technical analysis of the game that examines all platforms, or PC, Xbox One, PlayStation 4, PS4 Pro and Switch.
Snake Pass, the new and fun puzzle/platform game available for a few days, has again came under the attentive and watchful eye of the guys from Digital Foundry, who have published a technical analysis that examines all platforms where the game was sold.
Among the best-selling titles on the eShop, Snake Pass was already starred in a comparison video between versions of PlayStation 4 and Nintendo Switch, but now Digital Foundry has published a full technical breakdown, which not only examines all platforms but also reveals many details on the development of the game.
Overall, the new game of Sumo Digital presents no particular technical problems, the movements of the protagonist always appear fluids thanks to the excellent use of Unreal Engine 4 and in particular the physical engine, capable of handling complex movements without too many problems.
On PlayStation 4, Xbox One and Switch the game runs at 30 fps stable on PlayStation 4 Pro it is possible to select two different display modes, or 1520P/30fps and 1080p/60 fps. The PC version of Snake Pass turns out to be the most organized, thanks to the advanced effects and overall improved optimization technique.