SEGA Will Launch First IP of Interior Night, Former Quantic Dream Lead’s Studio

The first title of Interior Night will have a narrative experience.

Interior Night

SEGA announced that it reached an agreement with Interior Night to distribute its first game. In case you do not know, this is a development studio founded in October 2017 by creatives who worked on titles such as Heavy Rain, Beyond: Two Souls and Wonderbook: Book of Spells.

In the statement, SEGA revealed that the first project of Interior Night will be a “brand-new narrative driven IP.” Keep in mind that this is a game made for the audience that enjoys adult television series. At the moment, Interior Night and SEGA have not revealed more information about what they are preparing.

Through a statement, John Clark, vice president of distribution at SEGA Europe, explained that this deal is part of the company’s plans to bring new franchises to players. “Signing this deal with Interior Night is another great step for Sega in terms of working with talented studios whether they’re established or embarking on a new journey whilst exploring our desire to launch new franchises and experiences. We’re really looking forward to working with Interior Night as their combined talents and imaginations evolve into a really strong narrative driven gaming experience,” he said.

Finally, Caroline Marchal, the general director of Interior Night, made it clear that this alliance will help them take their game to more people: “We are very excited to work with Sega on our first narrative game. Sega have demonstrated a strong desire to take risks, innovate and work collaboratively with studios. With their help and support, we’re confident Interior Night can deliver a great narrative experience to existing gamers and to a broader audience.”

As we mentioned, Interior Night is a studio based in London, England, which is made up of creatives who worked on Quantic Dream, Sony and Slightly Mad Studios. The main objective of this team is to create interactive experiences that are attractive to the market of people who normally do not enjoy video games, but who spend hours watching television series.