Respawn Explains Why “Frostbite Wasn’t An Option” in Star Wars Jedi Fallen Order
Respawn Entertainment, developer of Titanfall and Apex Legends, revealed months ago that its next game, Star Wars Jedi Fallen Order, was developed through Unreal Engine 4. This statement surprised many, as usual, the internal teams of Electronic Arts prefer the use of Frostbite.
In this regard, the game director, Stig Asmussen, and the CEO of Respawn, Vince Zampella, spoke to Game Informer. It was stated that “Frostbite wasn’t even an option” when it came time to choose the Star Wars Jedi Fallen Order engine. “When we started this team, this was even before Star Wars, I was the only person on the team and we knew we were going to start hiring a few more people and we needed to start building from the ground up. I did a little bit of research on Unreal, there was a couple of other options out there, and remember we aren’t EA at this point so Frostbite wasn’t even an option.”
Asmussen then explained that he had done some tests with Unreal and was impressed by discovering its power, and that the team was very happy to use it. He added that “There’s been no mandates for us to use Frostbite or change anything about the way that we’ve normally done things at Respawn.” Zampella explained that “Frostbite is an engine that EA uses internally. At that point, we were an external studio so it wasn’t even available to us. Now, as part of EA, it would be available to us, but we’ll still make the choice on what’s best for the game.”
We know that Frostbite is a powerful engine but it has often created problems for developers: this engine was designed and supported by DICE for the development of Battlefield and is therefore perfect for first-person shooters and environmental destructiveness, but it is not easy to use for third-person games like Dragon Age and Mass Effect. So Star Wars Jedi Fallen Order will have a safer engine.
Star Wars Jedi Fallen Order will release on PC, PS4, and Xbox One on November 15, 2019.