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Capcom: Resident Evil 2 Remake Is Different from Resident Evil 4

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When we saw for the first time the promising gameplay of Resident Evil 2 Remake, the reference to Resident Evil 4 was immediately made, due to the fact that both titles present a third-person camera placed behind the protagonist.

Yoshiaki Hirabayashi of Capcom, however, wanted to make things clear: Resident Evil 2 Remake will be very different from the fourth chapter of the series, since in this reconstruction the survival horror component will be much more alive and present than that of action.

“I really want to make sure that everyone knows that just because the game is in an over-the-shoulder perspective, a third-person perspective, it’s not RE4,” Hirabayashi began. “RE4 was over-the-shoulder but at a conceptual level it was designed to be more of a shooter game, so you had plenty of ammo and you were constantly moving forward through the gameplay, but Resident Evil 2, the new game, it is over-the-shoulder but in terms of gameplay experience it’s a classic survival horror like Resident Evil 1 to 3 – the originals – were. Going to that perspective doesn’t just mean the gameplay’s going to be Resident Evil 4 style, and that’s reflected in the combat as well. It’s more of an old-school style than a Resident Evil 4 style shooter.”

“That means that of course the combat features heavy resource management style of classic survival horror games,” Kanda added. “You’re not gonna have that many bullets, so you’re gonna have to decide for every zombie you meet: do you wanna take it on and fight or do you wanna run away and strategically save your bullets for another time? It’s also got that backtracking, Metroidvania style of exploration in from the old games, so the combat style is definitely more the classic mould,” Hirabayashi further stated.

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Apparently, therefore, the title will really make those who are waiting for a game experience that is as authentic as possible to the original title. Recall that Resident Evil 2 Remake will arrive on PC, PS4 and Xbox One on January 29, 2019. The game will have an adaptive difficulty and will include some new areas to explore.

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