The launch of Dishonored 2 on PC has been marred by some performance problems, afterwards resolved thanks to numerous updates. Will this same happen with Prey? Almost certainly not, in the words of Raphael Colantonio and Ricardo Bare of Arkane Studios.
The two, interviewed by Game Informer USA, said they were working to optimize the PC version of Prey and thus avoid a repeat of what happened with Dishonored 2: “We’ve had a rough launch on the PC with Dishonored 2. In development, you never exactly know what you’re going to see, especially on the PC with so many configurations and stuff. Unfortunately it is what it is – it shipped, then it got patched and now it runs really well. Of course, we are paying double attention to make sure that this time the PC version is really flawless when we ship.”
Colantonio futher added that: “A bit more Q&A time, also it’s a different engine so the constraints are different. In the case of Dishonored 2 we created a new engine really, even though it’s based on idTech most of it has been redone. The risk is not the same. In the case of Prey we’re using CryEngine and it’s an engine that’s already shipped stuff before. So it’s not the same configuration. But nevertheless we are aware of the problem; we were already but it got us by surprise. This time we’ll be paying more attention for sure.”
Prey is currently anticipated for the spring of 2017 on Windows, Xbox One and PlayStation 4, the launch date, however, has not yet been made known.