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Platinum Games Is Looking Into Creating Its Own IP

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During an interview with GameInformer, Platinum Games producer Atsushi Inaba talked about the company’s future plans. Apparently, the studio has every intention of devoting itself to independent development: at the moment the team is focusing on two new concept designs.

“One of the things Platinum is focused on is we’re looking into creating our own IP, creating our own game. Up until now, obviously, we’ve worked on original IPs for a wide variety of publishers. We’ve also worked on other Hollywood IPs for other publishers as well. But we’re becoming more and more interested in the idea of self-publishing and doing our own title,” the head of development and a producer at Platinum, Atsushi Inaba said.

“Over the last year we’ve pretty much opened the company up to “Anybody can pitch a game,” and so over the last year, we’ve gotten about 70 design documents from different people. So this year has been about us basically diluting which stuff we wanted to focus on and not focus on, and drilling down to the point where we now have two designs that we’re genuinely focused on,” Inaba further commented.

“We can’t put together a AAA, $10 million-plus game, because we just don’t have that sort of cash as an independent developer. However, we don’t plan to go the indies route with just a few people on a team making a game, so it’ll be somewhere in the middle, looking at probably about 20 people on the staff making the game, so that’ll still be a healthy,” Inaba declared.

According to the producer of Platinum Games, the new independent projects of the company would present themselves as a cross between a large Triple-A production and a small indie game. Considering that the team would consist of about 20 people, the first comparison that can come to mind is that of Hellblade: Senua’s Sacrifice, a title developed and published by the same Ninja Theory with a team of those proportions.