Nintendo Switch already has 4.7 million consoles sold and the demand is so much that the company can not fully satisfy it. However, things are very different with their online application, since only 17% of users of the console use it.
According to Sensor Tower, in its first 10 days, the application was downloaded 780,000 times, where 400,000 correspond to iOS users and 380,000 to Android players. Also, the app was more popular in the United States and Japan, Switch’s largest markets. At a later time, there was a rapid decline in new facilities in the United States.
Nintendo Switch Online debuted at the same time as Splatoon 2, with the aim of accompanying the online system of the shooter, but it must be borne in mind that, for the moment, the application is not necessary to play. It works to organize games and communicate via voice chat, but it is not essential to enjoy the game.
For now, the Nintendo online platform details are still slim, so we do not know how important the application will be when online subscriptions are available.
Another point that is driving players away is the intricacies of playing online with this app. Instead of including this system in Switch, Nintendo opted for a secondary application that requires users to look for and download it, not to mention that it does not work in the background.
Also, keep in mind that Nintendo Switch Online is not liked by players. The app has 72% negative votes and only 28% positive votes in the App Store of the United States. The only ones who seem satisfied are the Japanese, as they rated the app with 77% positive votes and 24% negative.
Nintendo’s online service will begin formally in 2018. We know that subscriptions will cost $3.99 USD per month, $7.99 USD for 3 months and $19.99 USD for 12 months. It will also give you access to a collection of classic games with online features. Waiting rooms and voice chat will also be unique to these packages, so you will need to use the application.