At this point, it is a fact that the independent video game scene is living an authentic time period with Nintendo Switch, because the offer of indie titles has been very well received by the users of the hybrid console. By finding a distribution model that yields great results, the Japanese company has established new short-term goals and today we know what their plans are.
As you remember, a few days ago the arrival of Shuntaro Furukawa to the presidency of Nintendo became official and the takeover took place at the 78th Annual General Shareholders’ Meeting and there the plans that the company has in its different sectors were revealed, one of them was the independent games that will come to Switch.
In that sense, Susumu Tanaka, Nintendo’s chief of publications, responded to questions from shareholders regarding the way in which the company will integrate the independent scene in its business model: “We started working with indie developers during the Wii U generation. For Nintendo Switch, we set up a development environment that supports Unity middleware, which is used on smartphones and other platforms. We are also actively engaging with indie developers at video game-focused shows and other events in different regions.”
Subsequently, Tanaka revealed that given the success that some of the indie games have had after being published on Nintendo Switch, the company has decided to exploit that market niche in a better way and the new target outlined includes the debut of a significant number of these titles per week: “Some of the indie games already released have gone on to become million sellers worldwide. In the future, we are looking to release around 20 to 30 indie games on Nintendo Switch per week, and we definitely expect to see some great games among them.”
What do you think of Nintendo’s new strategy regarding indie games? Do you enjoy these titles on your Switch? Tell us in the comments below.