Albert Penello, of Microsoft, recently spoke in an interview about the differences of Xbox One Scorpio and PlayStation 4 Pro. Speaking to Eurogamer, Penello said the 4.2 teraflops of PlayStation 4 Pro is not enough to deploy actual 4K resolutions.
“I think there are a lot of caveats they’re giving customers right now around 4K. They’re talking about checkerboard rendering and up-scaling and things like that. There are just a lot of asterisks in their marketing around 4K, which is interesting because when we thought about what spec we wanted for Scorpio, we were very clear we wanted developers to take their Xbox One engines and render them in native, true 4K. That was why we picked the number, that’s why we have the memory bandwidth we have, that’s why we have the teraflops we have, because it’s what we heard from game developers was required to achieve native 4K,” said Albert Penello.
Just a few days ago, the general manager of Microsoft Studios, Shannon Loftis, stated that Scorpio itself has the ability to render images to 4K native. It is noteworthy that the next edition of the console of Microsoft will have a capacity of 6 teraflops.
Another remark is the lack of a Blu-ray reader in 4K, which seems to be aimed not to raise the price of PlayStation 4 Pro. Albert Penello, finally, said that all this is part of the business of selling consoles and he is respectful of what Sony is doing.
PlayStation 4 Pro will hit stores in November with a price of $400 USD, meanwhile Xbox Scorpio has not yet announced an estimated price, although the company has stated that it will be a premium item.