Microsoft: It Is difficult To Make A Large Scale Triple-A game Without A Content and Service Plan
During the Xbox One cycle, Microsoft has been singled out for what players consider to be a lack of obvious support for single-player titles and for the limited number of exclusive titles. However, the company’s games division has been involved in a restructuring phase for years, in an effort to promote a shared gaming environment, online services, and multiplayer experiences. The above does not mean that Xbox has left aside the AAA titles for a single player and recently Matt Booty spoke on the subject.
In an interview for MCV, Matt Booty, former leader of the Minecraft division and current head of Microsoft Studios, spoke about the company’s position on single-player titles and the particular idea they have about it. Initially, the director addressed the issue exposing the central idea that currently guides the decisions of the Microsoft gaming division, which thinks of the titles as an integral experience: “There will always be single-player games with maybe 20 to 30 hours of gameplay, we love those kinds of games and there’s a place for those, but it’s also certainly the case with the focus on watching, streaming, broadcast and esports that it’s really important to think about the longevity of a game. It’s really difficult for anybody to think about making a large scale triple-A game these days without having in mind a content and service plan that goes one to two years into the future out of the gate.”
On the other hand, Booty stated that Microsoft’s gaming division is very interested in exploiting the current popularity of video games, especially those that have achieved global success and have been integrated into the daily lives of millions of players: “Games really have become much more social, much more mainstream, much more widespread. We know that the games industry is growing, and that’s taking nothing away from what you call the ‘single-player, narrative, cinematic game’ but we see a lot of interest from our players in more community-driven ongoing franchises. I think that is in alignment with a lot of the trends we see in gaming overall.”
Finally, the Microsoft manager said that one of the central plans of the games division is to achieve a synchronicity between the development processes, the launch of the games and the interest that prevails in the majority of its users.
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