Undoubtedly, one of the most anticipated games of this year is Metro: Exodus, new title of the series of games inspired by the literary work of Dmitry Glukhovsky, and for this release the development team has planned an experience that takes the best elements of the linear style and the best characteristics of the open worlds. Recently, Dmitry Glukhovsky spoke on the subject.
The next issue of the Game Informer magazine will include an interview with Andrew Prokhorov, creative director of Metro: Exodus, who spoke about the unique features of the title in terms of its linear elements and exploration of a world that will not be fully open.
In that sense, the creator of 4A Games revealed that after the 2 installments of the series, the team was tired of the linear adventures and tried to try their luck in the field of open worlds. However, the first results did not reflect what had been the series so far and even considered that to continue along that path, the new game would end with the identity of Metro.
Later, Prokhorov mentioned that once they decided not to continue with the idea of the open world, they thought of looking for a balance that would take the best characteristics of a sandbox and maintain the linear character of past titles.
In addition, to solve the transportation between such extensive areas, they devised the train trips that will take us to the most remote places of post-apocalyptic Russia. The result, which came after a complicated path according to the creative, offers a unique balance in the series and, in comparative terms, it would be the mix between the Metro games with those of the FPS series with role-play elements of SS.T.A.L.K.E.R.
Metro: Exodus will arrive this year on PS4, Xbox One, and PC.