Mass Effect Andromeda: New details on Verticality and its Dialogues

The Creative Director of Mass Effect Andromeda continues to provide interesting details about the game: Mac Walters said he was very pleased by the progress achieved in the level design. He has also confirmed the possibility of “flirting” during the dialogues.
The level design of Mass Effect Andromeda wants to focus on verticality, encouraging players to sift through the rooms with the help of the jetpack: in the words of Creative Director, this dynamic will expand not just the sense of freedom while exploring.
Responding to a question from a fan, Walters has confirmed that in the dialogues there will present the “flirt” options, useful to woo the other person on duty. Updating us on the progress, the Director stated that he had just reviewed the character customization and two loyalty missions.
Recall that Mass Effect Andromeda is scheduled for the Spring of 2017 on PC, Xbox One and PlayStation 4.
I’m lovin how much jump and verticality have improved the openness of our levels. #ExplorersWanted
— Mac Walters (@macwalterslives) 18 November 2016
@macwalterslives Are we going to be able to know what options are flirt options in the dialogue wheel?
— Lane Lacy (@LacyLane3484) 19 November 2016
We’ve been working on that. More details coming soon(ish). https://t.co/D0G23OdXnH
— Mac Walters (@macwalterslives) 19 November 2016
Busy review day today. Character customization, and two loyalty missions… including Liam. pic.twitter.com/l2Dgd89TZm
— Mac Walters (@macwalterslives) 18 November 2016