The games of Quantic Dream, in addition to offering a visual section rich in content, also present an interesting map of possibilities that takes the story through different paths and, in many cases, make players live a different experience. Detroit: Become Human will not be an exception in this case, but everything indicates that it could be the most complex title of Quantic Dream in terms of the possibilities and impact of decisions in the story.
In an interview with IGN, David Cage, the creative director of Detroit: Become Human, talked about the map of the game’s possibilities and how the decisions made or deliberate omissions will influence the story.
In that sense, the creator declared the following: “Depending on how you play, there are entire scenes you can see or miss. There are characters that can be with you for just one scene or until the very end of the game. In Detroit, all the three player characters can die at different points in the story, so you really have to be careful and think about your choices, and really care for them, because you might lose them.”
On the other hand, Adam Williams, the screenwriter of Detroit: Become Human, spoke about the end of the game and the possibility of multiple outcomes.
In this regard, the creative said that the structure of the title is more complex than you think: “The story you get when you play the game will be incredibly personal to you. You’re going to get a kind of ‘narrative fingerprint,’ because no two people are going to get quite the same experience. There’s a map of all the possibilities in the game, and it looks like a constellation or galaxy. The question ‘How many endings are there?’ implies there’s one horizontal axis of ‘Ending A, Ending B, Ending C,’ but even what one considers an ending is variable. There’s not a cannon version of Detroit. It’s not a single story you can tweak, it’s a context in which you can make your own story.”
Detroit: Become Human will arrive on May 25th on PS4.