Although a new gameplay video of Death stranding has been shown, many are still confused about its real genre. Good old Kojima, for his part, recently tried to settle the doubts of players, explaining that Death Stranding will neither be a stealth or FPS game, but a “strand game”, an action based on the concept of connection.
Evidently, this new definition was not enough, since the well-known Japanese game designer has received so many other questions in this regard. For this reason, he decided to intervene again on his Twitter profile to try to explain his vision a better answer to the question: “As I’m getting similar questions so I shall re-post. DS is not a stealth game. Could move subjectively but not a FPS shooting game either. By incorporating with the concept of connection (strand), it’s totally brand new genre called action game/strand game (social strand system).”
The brands of Social Strand System and Strand Game, among other things, were registered last February, testifying to the desire of the game designer to create something completely new. We can define it as a social system based on wires (connections), which will attempt to put users in contact in new ways.
Much importance, for example, will be given to the online asynchronous of Death Stranding, that will allow players to support each other by sharing provisions and shelters, or by leaving footprints to follow for other couriers traveling in the fragmented society born out of the genius of Kojima.
Death Stranding, the first game of the Japanese game designer of the post-Konami/Metal Gear era, will be available on PlayStation 4 starting November 8th. What do you say, now everything is clearer? Tell us in the comments below.
As I'm getting similar questions so I shall re-post. DS is not a stealth game. Could move subjectively but not a FPS shooting game either. By incorporating with the concept of connection(strand), it's totally brand new genre called action game/strand game(social strand system). pic.twitter.com/1KaQUVH9zL
— HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) June 5, 2019