Hideo Kojima: Dying in Death Stranding Isn’t The End

Hideo Kojima also talked about babies and the rain.

Death Stranding Norman Reedus

Since we saw Death Stranding for the first time at E3 2016, we have been confused by the strange world that Hideo Kojima is creating. Fortunately, the creator recently gave some statements that helped us put together a part of this complex puzzle.

In a recent interview with IGN, Kojima clarified several details about Death Stranding and explained some of the elements we see in the preview. To start, the creator of Metal Gear mentioned that death will be one of the main themes of Death Stranding, so he worked on a mechanic with which players realize that the adventure does not end when he dies.

If you saw the new trailer of Death Stranding that was revealed at The Game Awards 2017, you know there is a time when Sam (the character played by Norman Reedus) appears in a strange alternate world after being hit by an explosion caused by a giant creature.

As explained by Kojima, every time you die in Death Stranding you will be transported to this world and, thanks to a unique ability of Sam, you will be able to explore it with the freedom to recover some objects. Once you are ready to leave this purgatory, you must approach Sam’s body to initiate the process of reincarnation.

“One of the themes of this game is life and death. So I want people to realize that when they die in the game, that isn’t the end. So as you saw in the trailer, you saw the crater, and when you come back, it’s still there. Most games would’ve taken you back to before the crater was made. So depending on the player, you might have a lot of craters all over the place — depends on each player,” explained Kojima.

Another of the common denominators of the trailers of Death Stranding is the presence of babies that seem to have a great importance for the protagonists. In the interview, Kojima said that, like the mechanical arm that accompanies Sam, the babies are related to the game mechanics and the history of Death Stranding.

Finally, Kojima explained what the strange rain is that appears almost at the end of the trailer. As mentioned, it is a phenomenon called Timefall, which has the ability to manipulate time to deteriorate the body of other living beings. “Most people in the game are aware of the rain — and well, Norman is quite unique in this regard… I think I should stop there. I’m spilling the beans.”

In recent news, it was recently confirmed that the title is already playable; however, it seems that we will have to wait to see its first gameplay. On the other hand, Kojima recently confirmed that the core of this project is almost finished.

Now that you know the latest statements from Kojima, did you understand the world of Death Stranding a little better?