Death Stranding returned to show itself at the Game Awards 2017 and, as happened on previous occasions, Hideo Kojima has been able to surprise and displace the entire community of gamers by showing a new, enigmatic trailer.
Although there is a decidedly high expectation around the game, there is a certain discontent, due to the development time used by Kojima Productions to realize its product, according to some players. To this, Hideo Kojima responded in person during an interview conducted by IGN.com.
“I’ve been reading a lot on the Internet of people saying I’ve spent the last year just traveling around and having fun. A lot of people saying I’m wasting time and money. But that couldn’t be further from the truth.
So, over this past year, we’ve been working on Decima. There are things we don’t know, we ask them, we make some requests. On our end, of course, we use the Decima engine very differently from the way they use it, especially when it comes to the cutscenes. So we make our own things there, and send it to them, show it to them, get their feedback. We are at that pace, currently.
There’s been a lot of stuff going on through this time, so it makes me pretty sad when people say ‘Oh, you’re just having fun and joking around and wasting money.’ You could ask so many people, but I really think that I’m doing this pretty fast. If you have a company, if you already have an engine, you already have the tools and the team together, and even then, it’s pretty standard for a AAA game to take three to five years to develop their games. For some games, it can take up to 10 years.”
Kojima himself has recently unveiled more information on Death Stranding, focusing on the lore and innovative game mechanics.
Death Stranding will release on PlayStation 4 at an unknown date.