Kojima Explains Why He Made Death Stranding Open World after MGS V: The Phantom Pain
In an interview with the German website 4Players (via ResetEra), focused on Death Stranding, Hideo Kojima revealed that after the experience of Metal Gear Solid V: The Phantom Pain it would have been impossible for him to go back to making titles not open world.
Kojima explained that “after experiencing an action game in an open world, you can not just go back to other things. That’s what I thought. Because of the interactivity.”
“There are other ways to make a game. A linear game for example. However, I can not go back after having had the experience of having a large-scale world in a game,” Kojima continued. “The problem, however, is the technology. Of course it is technically difficult to create an open world. The player has the greatest possible freedom in an open world. Therefore, you are never really sure what the player will do.”
The game designer and director acknowledged that “storytelling in an open-world game is the biggest challenge. As there is more and more freedom, it means that the story sometimes gets in the way of a distraction.”
“In Phantom Pain I started with a kind of experiment by starting linear. And once the world opens, the story fades in one way. Some Hideo Kojima fans were not happy that the story takes a back seat. But this was done very consciously,” he continued.
In Death Stranding, “this was the biggest challenge and the biggest obstacle: It’s an open world, but at the same time we do not want to reduce the importance of the story, so fans of Hideo Kojima games will not be disappointed,” so it seems that the lesson was learned.
Death Stranding will release on November 8, 2019 exclusively on PS4. What do you think about the statements made by Kojima? Tell us in the comments below.