Hideki Kamiya Explains Why Bayonetta 3 Is A Nintendo Switch Exclusive

The role of Sega and Nintendo in the creation and survival of the saga.

With a series of messages posted on Twitter, Hideki Kamiya of Platinum Games explained the reasons that led to the creation of Bayonetta 3 exclusively for Nintendo Switch. We also learn that Bayonetta 2 was initially thought of as a multi-platform project.

As you can read in the tweets at the bottom of the page, Kamiya has summarized the past of Platinum Games with the development of the various chapters of Bayonetta. The developer has always adapted to the financial support guaranteed by SEGA, with which it was possible to bring the first chapter of Bayonetta also on PlayStation 3 (in addition to the Xbox 360 version made directly from the software house).

We learn that Bayonetta 2 was born as a multiplatform project also in the intentions of SEGA, at least until the publisher has decided to cancel it. Fortunately, the intervention of Nintendo allowed Platinum Games to resume the development of the game, provided of course to publish it exclusively for Wii U.

Finally, as is well known, the partnership between Nintendo and SEGA is making it possible to develop Bayonetta 3 exclusively for Switch. Kamiya also pointed out that the rights of the series belonged to both SEGA and Nintendo, teasing Sony users a few days ago on the possibility of seeing a new chapter of the action game on PlayStation 4.