The video game industry is not static and constantly changing, however, it seems that we are on the verge of major changes as the upgrades of hardware, as a substitute for the console generations, and the offer of services via streaming gain greater presence. In that sense, Jim Ryan, president of Sony Interactive Entertainment Europe, explained the position that the company has in this regard.
In an interview with the upcoming issue of EDGE magazine, Jim Ryan, president of SIE Europe, was approached regarding the current state of the industry, especially with the changes that could occur after Microsoft’s decision to opt for hardware upgrades instead of following the generational model for the consoles and about the possibility of a new model of the upgrades what was seen in PS4 Pro.
In this regard, the director of Sony stated, “The cultural phenomenon of regular updates to smartphones and tablets is without question, perhaps subliminally, coloring mindsets. And the days of a 13-year PlayStation 2 cycle will almost certainly never repeat themselves. But equally, a platform is a very delicate ecosystem, and if that platform is to succeed, you’ve got to give those who make content for it the chance to recoup on it. At the end of the day, like it or not, these are businesses.”
At the same time, Jim Ryan mentioned that Sony’s idea at the moment is to try to achieve a balance that allows the development of technology in a prudent time, but they are also focused on increasing the presence of services that do not depend on their consoles: “We struck – and Microsoft has as well – a good balance of innovation within the confines of the platform. Also, services which operate agnostically of particular hardware, like PlayStation Now for example, are something you’re going to see more of. I think we’re only six months into PlayStation 4 Pro, and it’s too early to tell. The Xbox One X hasn’t launched yet. I don’t know if this is the way forward or not.”