Jade Raymond Leaves Her Position at EA
At the end of 2014, Jade Raymond, the producer who worked on the first installments of Assassin’s Creed, left her position at Ubisoft. Months later, she announced that she signed with Electronic Arts and revealed the creation of EA Motive, a new development team with ambitious plans. Unfortunately, her time with this company came to an end without us seeing any of her original projects.
We say this because, according to VentureBeat, Jade Raymond left her position at Electronic Arts. At the moment, it is unknown why this happened, but words from John Reseburg, the communications head at EA, seem to indicate that it was her decision that was made after some changes in the organization chart.
What we mean is that EA revealed that Samantha Ryan, the current leader of Maxis, BioWare and EA mobile business, will take the reins of EA Motive. Thus, she will be responsible for supervising all the American studios of Electronic Arts, with the exception of Respawn and the EA Sports teams.
“EA Studios is focused on bringing more creative new games and content to players. Laura Miele and her team have taken several steps internally to better support our game makers in this pursuit, such as expanding Samantha Ryan’s portfolio to lead additional studios, including Motive,” said Reseburg. “With this change, Jade Raymond has decided to leave Electronic Arts. In her time with us, Jade helped to build great teams, and our projects underway at Motive and other studios continue unchanged. We’re appreciative of all of her efforts, and we wish Jade all the best as she moves on to her next adventure. We are driving greater creativity into everything we do across EA Studios, and we’ll look forward to sharing more in the months to come.”
It is important to note that, so far, Jade Raymond has not made any comment about it. Also, EA has not elaborated on the reasons why it decided to make these structural changes.