Harry Potter Wizards Unite Magizoologist Guide: Talent, Skills, Etc

Find out all the details about the Profession of Magizoologist in Harry Potter Wizards Unite. Tree of talents, skills, lessons, levels, strengths, and weaknesses … We will tell you all about this profession of the new mobile game available now on iOS and Android.
In Harry Potter Wizards Unite, you should not choose between 3 teams as in Pokémon GO, but rather between 3 Professions. In our guide dedicated to the choice of the Professions, we explained to you the difference between becoming a Magizoologist, an Auror or a Professor.
Today, we are going to focus on one profession in particular: the Magizoologists.
Contents
How does a Profession work?
For each profession, a skills tree is made available. The more you complete it, the more you will become strong in certain areas. In order to improve on a Talent, in particular, you have to take lessons. For example, on the screenshot below, we see that we have to attend 142 chapters to hope to fully complete the first lesson on the basic principles of Magizoologists.
You see above that the Profession page is divided into two tabs: Expertise and Lessons.
Expertise:
Expertise is a kind of summary of your combat skills in your profession. This is the first tab and displays information about stats enhancements and abilities you acquire by completing the Lessons.
Use Scrolls and Books to attend Lessons and to increase your Expertise.
You can get treasure chests containing scrolls and spellbooks when you capture some type of creatures and thus increase your Category Ranks in the Registry.
The Lessons:
The different lessons will increase your stats and sometimes give you new abilities. For example, you can increase the power of your spells, and bonus damage against certain types of enemies. To access the following lessons, we must first complete the lessons that are connected to each other: it is a real tree of talents!
Your Character stats:
- Stamina: 525
- Power: 59
- Protego Power: 49%
- Precision: 20%
- Critical Power: 98%
- Proficiency Power: 148%
- Deficiency Def: 60%
- Defense: 50%
- Defense Breach: 22%
- Accuracy: 20%
- Focus: 12
- Initial Focus: 5
Strengths and Weaknesses:
Magic creatures:
Magizoologists are stronger against some types of creatures in the Magical Creatures Care category.
Sightseeing:
Magizoologists are more vulnerable to some kind of creatures in the Curiosities category.
The complete Tree of Talent:
The different lessons that the Magizoologist must learn can be divided into 4 categories:
- The lessons of “Deterioration” to improve his attacks on enemies
- The lessons of “Restoration” to help its allies and heal them
- The lessons of “Protection” to protect oneself and one’s allies
- The lessons of “Knowledge” for better mental abilities
List of lessons to complete the Skill Tree:
The first lesson book is entitled: Fundamental Magizoology. It is composed of 142 lessons. Note that some lessons are composed of several chapters. We must, therefore, use more books and scrolls to complete them completely.
Here is the list in order of availability:
List being written
Name of the Lesson | Effects granted |
Mending Charm | Restores a small amount of stamina to an ally |
Mending Charm Maxima | +2 points of endurance to target ally |
The Stamina Charm | Restores the stamina of an ally |
Stamina Charm Maxima | Restores the stamina of an ally of 5% Restores the stamina of an ally of 5% |
Luna’s Stamina Charm | Restores the stamina of an ally of 5% |
The Revive charm | Restore an ally and give him a small portion of his stamina. |
Improved Revive Charm | + 10% endurance during the recovery + 10% endurance during the recovery + 10% endurance during the recovery |
The Bravery Charm | Enhance the power of your team against Elite Enemies. |
Amplified Bravery Charm | + 30% Power for your team against elite enemies + 30% Power for your team against elite enemies + 30% Power for your team against elite enemies |
A Noble Cause | +6 endurance +7 endurance +8 endurance +10 endurance |
Ministry Magizoology Orientation | +10 of Power when the player has at least 50% endurance |
Safety Orientation | + 3% Power of Protego spell + 4% Power of Protego spell |
Billywig Stings | + 1% of Precision + 2% Precision |
Camp Firenze | +7 endurance +8 endurance +9 endurance +11 endurance |
Be The Erumpent | +1 Power +1 Power |
Fire Crabs! | +8 endurance +9 endurance +10 endurance |
The Slightest Movement | +1 point of maximum Focus +1 point of maximum Focus |
Occamy In a Tea Pot | + 5% Critical Power + 6% Critical Power + 8% Critical Power + 10% Critical Power |
Natural Defenses | + 4% Defense + 5% Defense |
Quorum Forum | +6 Defense when the player has at least 50% endurance |
Romanian Sojourn | +1 of Power +1 of Power +2 of Power +2 of Power |
Live Chimaera Handling | +8 endurance +9 endurance +10 endurance +13 endurance |
Nowhere to Hide | + 3% Critical Power + 3% Critical Power + 4% Critical Power + 5% Critical Power |
Pain to Train | +9 endurance +10 endurance +12 endurance |
Sky, Sea, Sky, Seafloor | +9 endurance +10 endurance +12 endurance +14 endurance |
Alberta Toothill | +2 of Power +2 of Power +2 of Power |
How to Stun a Giant | + 1% of Precision + 2% Precision + 2% Precision + 3% Precision + 4% Precision |
Celebrity Jeopardy | +1 point of maximum Focus +2 points of maximum focus +2 points of maximum focus |
Confound and Bewilder | +1 initial focus point +1 initial focus point |
Mordecai’s Method | +2 of Power +2 of Power +2 of Power |
Re’em | +11 endurance +12 endurance +14 endurance |
Wilderness Wear | +12 endurance +13 endurance |
A Bird in Hand | +40 of Power when the Player has at least 5 focus points |
Shield Charmer | + 4% Power of Protego spell + 6% of Power of Protego spell + 7% of Power of Protego spell |
Wilderness Wards | + 4% defense + 5% defense + 7% defense + 9% defense |
Doxycide | + 4% Precision + 6% Precision + 10% Precision |
Binn’s Revenge | + 2% destruction of the opposing defense + 3% destruction of the opposing defense + 4% destruction of the opposing defense + 5% destruction of the opposing defense + 8% destruction of the opposing defense |
Howling Wolves | +2 of Power +2 of Power +2 of Power +3 of Power |
Pet Manticore | +11 endurance +12 endurance +14 endurance +17 endurance |
Survival Training | +11 endurance +13 endurance +14 endurance +18 endurance |
Guest Lecturer | + 7% defense against weaknesses + 10% defense against weaknesses + 13% defense against weaknesses |
Necessary Force | +2 of Power +2 of Power +3 of Power +3 of Power |
Acromantula Handling | +13 endurance +14 endurance +17 endurance |
Curiosities Killed a Cat | + 13% defense against weaknesses + 17% defense against weaknesses |
Breath of Dragons | + 4% Critical Power + 5% Critical Power + 6% Critical Power |
Two Creatures, Great and Small | + 7% mastery + 8% mastery + 10% mastery + 13% of mastery |
Dragon Lady | + 7% defense + 9% defense |
Trouble with Truckles | +1 initial focus point |
Lethifold | + 5% critical power + 6% critical power + 7% critical power |
Rolf Scamander | + 8% mastery + 9% mastery + 11% mastery + 14% mastery + 19% mastery |
Spiders! | + 20% defense against Spiders |
Become the Beast | + 15% defense as long as the player has at least 5 points of focus |
Vile Creatures | +25 Power Against Erklings |
And now, you know everything about the Profession of Magizoologist! Feel free to check out our other guides of Harry Potter Wizards Unite at this link.