Harry Potter Wizards Unite Auror Guide: Tree of Talent, Skills, Etc

Find out all the details about Auror’s job in Harry Potter Wizards Unite. Tree of talents, skills, lessons, levels, strengths and weaknesses … You are told all about this profession of the new mobile game available on iOS and Android.
In Harry Potter Wizards Unite, you should not choose between 3 teams as in Pokémon GO, but rather between 3 professions. In our guide dedicated to the choice of the profession, we explained to you the difference between becoming a Magizoologist, an Auror or a Professor.
Today, we are going to focus on one particular job: the Auror.
Contents
How does a Profession work?
For each profession, a skills tree is made available. The more you complete it, the more you will become strong in certain areas. In order to improve on a Talent, in particular, you have to take lessons. For example, on the screenshot below, we see that we have to attend 137 chapters to hopefully complete the first lesson on the basic principles of Aurors.
You can see above that the Profession page is divided into two tabs: expertise and lessons.
Expertise:
Expertise is a kind of summary of your combat skills in your profession. This is the first tab and displays information about stats enhancements and abilities you acquire by completing the Lessons.
Use Scrolls and Books to attend Lessons and to increase your Expertise.
You can get treasure chests containing scrolls and spellbooks when you capture some creatures and you increase your Category Ranks in the Registry.
The Lessons:
The different lessons will increase your stats and sometimes give you new abilities. For example, you can increase the power of your spells, and bonus damage against certain types of enemies. To access the following lessons, we must first complete the lessons that are connected to each other: it is a real tree of talents!
Your Character Stats:
Depending on the profession you choose, your statistics are higher or lower in certain categories. Here are the Auror’s basic statistics that you can increase by following lessons and passing levels:
- Stamina: 296
- Power: 100
- Protego Power: 35%
- Precision: 35%
- Critical Power: 120%
- Proficiency Power: 148%
- Deficiency Def: 50%
- Defense: 39%
- Defense Breach: 32%
- Accuracy: 15%
- Focus: 10
- Initial Focus: 4
Strengths and Weaknesses:
Forces of Evil:
The Aurors are stronger against the Recoveries in the Dark Forces category.
Creatures:
Aurors are more vulnerable to some type of enemies in the Creatures category.
The Complete Tree of Talent:
The different lessons that the Auror must learn can be divided into 4 categories:
- The lessons of “Deterioration” to improve his attacks on enemies,
- The lessons of “Restoration” to help its allies and heal them
- The lessons of “Protection” to protect oneself and one’s allies
- The lessons of “Knowledge” for better mental abilities
List of lessons to complete the Tree of Talent:
The first lesson book is entitled: Basic Principles of the Auror. It is composed of 137 lessons. Note that some lessons are composed of several chapters. We must, therefore, use more books and scrolls to complete them completely.
Here is the list:
List still being written
Name of the Lesson | Effects granted |
The Weakening Hex | To weaken an enemy by reducing their power |
Improved Weakness Hex | -5% enemy power
-5% enemy power |
Weakness Hex Maxima | -5% enemy power
-5% enemy power -5% enemy power |
Weakness Hex Mastery | -10% Defense, Dodge and Defense Penetration
-10% Defense, Dodge and Counters |
The Bat-Bogey Hex | Slightly reduces the endurance of the enemy |
Ferocious Bat-Bogey Hex | Reduces the endurance of the enemy by -2 |
The Confusion Hex | Defeat an enemy who reduces his defense, his avoidance and his counterattack |
Confusion Hex Repetitions | -10% Defense, Dodge and Defense Penetration
-10% Defense, Dodge and Counters |
The Focus Charm | Transfer the focus of yourself to a teammate |
The Auror Advantage | +10 Power against Enemies that have <50% endurance |
Protego Practice | + 1% power of Protego
+ 2% power of Protego |
The Flitwick Method | +2 Power
+2 Power |
Third Position | +2 Power
+2 Power +2 Power +2 Power |
Field Training | + 1% accuracy
+ 1% accuracy + 2% accuracy |
Resilience Training | +6 endurance
+7 endurance +8 endurance |
Auror’s Handbook | +7 endurance
+8 endurance |
Steel Conviction | +1 Max Focus
+1 Max Focus |
Method in the Mad-Eye | +7 endurance
+8 endurance +10 endurance |
Playing Dirty | +10 Defense against Enemies who have <50% endurance |
Mind the Gaps | + 1% Accuracy
+ 1% Accuracy + 2% Accuracy + 2% Accuracy + 3% Accuracy |
Gaining Experience | +9 endurance
+10 endurance |
Self Reflection | + 4% critical power
+ 5% critical power + 6% critical power + 7% critical power |
The Duellists | +2 Power
+2 Power +2 Power +3 Power |
Duelling In The Dark | +1 initial focus |
Somatic Casting | +2 Power
+2 Power +3 Power |
Full Body Fitness | +9 endurance
+10 endurance +12 endurance |
Punishment Principle | +2 Power
+2 Power +3 Power +3 Power |
Dummy duelling | +3 Power
+3 Power |
An Unforgivable | +9 endurance
+10 endurance +12 endurance +15 endurance |
Name of the Lesson | Effects granted |
Walden Macnair | +3 Power
+3 Power +3 Power |
Constant Vigilance | +1 Max Focus
+1 Max Focus +1 Max Focus |
To Protect And Serve | +5% skill power
+6% skill power + 8% skill power +10% skill power |
Dancing With Dummies | +35% accuracy against enemies with 100% endurance |
Hidden Gem | +6% Defense
+ 9% Defense |
Practice Range | +3% Accuracy
+5% Accuracy +7% Accuracy |
Diggles’ Discriminating Discourse | +3% defense penetration
+4% defense penetration +5% defense penetration +8% defense penetration +12% defense penetration |
The Criminal Mind | +7% Jurisdiction
+8% Jurisdiction +10% Jurisdiction +13% Jurisdiction |
Battle Instinct | +2% Accuracy
+2% Accuracy +3% Accuracy |
Creatures Elective | +6% Defense Deficiency
+8% Defense Deficiency +11% Defense Deficiency |
Advanced Guard | +2% Power of Protego
+2% Power of Protego +3% Power of Protego |
History of the Dark Arts | + 8% Power of Skill
+ 9% Power of Skill + 11% Power of Skill + 14% Power of Skill + 19% Power of Skill |
Thieves’ Survival Guide | +2% Accuracy
+2% Accuracy +3% Accuracy +3% Accuracy |
Knowledge and Understanding | +11% Defense Deficiency
+14% Defense Deficiency |
Into The Fire | +11 Endurance
+13 Stamina +15 Stamina |
Best-Laid Plans | +1 initial focus |
Accelerating Blast | + 6% Critical Power
+7% Critical Power +9% Critical Power |
Light and Shadow Room | +7% Critical Power
+9% Critical Power +10% Critical Power |
Expanding Repertoire | +3 Power
+3 Power +3 Power +4 Power |
Fashion Forward | + 10% Defense
+14% Defense |
Perfect Form | +3 Power
+3 Power +4 Power +4 Power |
The Trick With Death Eaters | +25% Accuracy against Death Eaters |
First Strike | +50% critical power against enemies with 100% endurance. |
Full Moon Hunter | +30% defense penetration against werewolves |
And now, you know everything about Auror’s profession! Feel free to check out our Harry Potter Wizards Unite Guide at this link.