Guerrilla Games has canceled a project in favor of Horizon: Zero Dawn, the game director Mathijs de Jonge has revealed.
Speaking in an interview with Game Informer, de Jonge explained that the studio had two prototypes for new games that were considered for six months, one Horizon and another that has not been announced.
The games came out of a brainstorming session that made the team with more than 30 concepts. After hearing both the reception, it was finally decided that Horizon had priority.
“We started out with a smaller team to look into exploring what those concepts would mean if we were to develop them,” said de Jonge. “At some point we took two forward, worked on those prototypes for like, half a year or so. And we did some testing with some external people from Sony that are not in our office, and internally as well, and it was kind of 50/50 at some points.”
“We actually put all the feedback that we got into an Excel sheet. And we had these two graphs: What excites you most and what do you think is the most risky one? The project that [stood] out on both charts was Horizon.”
“It was certainly not the least risky, but definitely the one where everybody that saw the original pitch, they said, well, we gotta make this,” explained the managing director Hermen Hulst. “This is maybe incredibly risky but it’s something that is so radically different and so inspiring that it actually took me very little time to convince the team to jump behind it. We wanted to make [Horizon] straight away.”
“This is an action RPG. Open world. We didn’t have any tools, we didn’t have an engine that supported open world. At the same time it was such an exciting concept, so we cancelled all work on the second project and continued just on Horizon,” continued De Jonge.
Recall that Horizon: Zero Dawn will debut on PS4 on March 3, 2017.