During an interview published on the blog of Ubisoft, the Lead Artist and Technical Director of Tom Clancy’s Ghost Recon Wildlands have talked about the game world and its particular reaction to the player’s presence.
The Lead Artist and Technical Director of Tom Clancy’s Ghost Recon Wildlands lent themselves in a long interview, later published on the official blog of Ubisoft, focusing in particular to explain the dynamics governing the boundless game world that serves as a background to the TPS open world events developed by Ubisoft Paris, in collaboration with Ubisoft Milan. The world of Ghost Recon Wildlands is alive and pulsating, at a level that had never been seen in a title of French publishers, and reacts in a manner consistent to the player’s presence.
Ghost Recon Wildlands will be set in Bolivia, a place that according to developers is well suited to a Tom Clancy game in the series, it is a real place that many users might know better thanks to the gameplay. The Lead Artist recalled that the team went to the scene to carry out environmental research, coming home with more than 15,000 photos and 10 hours of video to be studied for the realization of the game world.
The most interesting technical aspect of the setting is its “world logic”, a set of procedures that will allow NPCs to behave in a manner consistent as possible, to the villages to accommodate a certain type of fields from agriculture according to the terrain and so on.
In short, Tom Clancy’s Ghost Recon Wildlands will not only offer a few incursion in the fields of Bolivia, but will try to convey the feeling of visiting a coherent and believable world.
Ghost Recon Wildlands is scheduled to release on March 7, 2017 on PC, Xbox One and PS4.