Games developed by Microsoft run at a native resolution of 4K on Xbox Scorpio
Shannon Loftis of Microsoft has said in a recent interview with USA Today that all Xbox Scorpio games developed by the company will operate at a native resolution of 4K.
4K seems to be the key concept with regard to new hardware coming in the console world, although the term is used extensively, as demonstrated by Sony and its marketing set.
No wonder that the reference of the new standard in terms of video resolution has also appeared in a recent interview with Shannon Loftis, general manager of Microsoft Studios Publishing, published by USA Today. After talking extensively to Recore, the recent Armature Studios game and Keiji Inafune for PC and Xbox One, Loftis also mentioned about Scorpio, and in particular a feature that seems to be the foundation of the new hardware project of Microsoft: “Any games we’re making that we’re launching in the Scorpio time frame, we’re making sure they can natively render at 4K,” said Loftis.
These statements come to us shortly after Andrew House, president of PlayStation, commented that most titles for PlayStation 4 Pro will reach 4K rescaling: “I would say the majority will be upscaled–at least based on the game portfolio I have seen to date.”
Meanwhile, Albert Penello, director of Xbox, estimates that Scorpio will be 43% more powerful than PS4 Pro, which ensures that the power difference between the two will be “obvious”.
PlayStation 4 Pro will be launched on November 10 at a price of 399 dollars, while Xbox Scorpio will not come until the end of next year.