Nintendo practically stole E3 2019 with the presentation of a title that no one expected, a sequel to The Legend of Zelda: Breath of the Wild, an unusual practice in terms of franchising because it has happened on rare occasions. After the revelation, the questions were not expected, but fortunately, Eiji Aonuma was in charge of giving more information about the title.
During an interview with GameInformer, Eiji Aonuma, legendary Nintendo developer, talked about this surprise sequel to Zelda: Breath of the Wild and at the beginning confirmed that Hidemaro Fujibayashi, who was the director of the Switch and Wii U titles, will once again be in charge of the new title and assured that they are working very hard.
Subsequently, Aonuma noted that the first motivation to create a sequel was the world created for the franchise’s most recent adventure: “One of the reasons we wanted to create a continuation was because I wanted to revisit that Hyrule again and use that world again, while incorporating new gameplay and new story.”
After making clear those issues, Aonuma was questioned about the similarities that the sequel of Zelda: Breath of the Wild holds with what happened, at the time, with Zelda: Ocarina of Time and Zelda: Majora’s Mask, especially in regarding the development process: “When I was making Majora’s Mask, the timeline was in a year. I was a little stubborn and I was going to make it from scratch and was really gung ho, but it turns out the staff was a little tired from that process. I’ve learned to give myself plenty of time. You don’t want to do it that way or else you’ll get white hair like me.”
Finally, as a joke, Aonuma said that, unlike Zelda: Majora’s Mask, the sequel to Zelda: Breath of the Wild will not require Expansion Pack.