Recently, Microsoft and Turn 10 released the beta of Forza 6 Apex, free-to-play version for Windows 10 of Forza Motorsport 6, so people of Digital Foundry made the respective analysis, explaining that, visually, the PC version has substantial improvements compared to Xbox One.
So, Turn 10 added a graphics menu to provide a single dynamic, like that of Halo 5: Guardians, to adjust the number of pixels to maintain stability at 60fps, but this time with the ability to increase the quality of all visual settings, that is, you can also configure the shadows, reflections, particle effects and textures while maintaining the stability of frames per second.
This is the most impressive feature of this port, it helps to keep the frame rate stable in areas where the GPU can be struggling, also it helps to get better visual effects depending on the capabilities of the PC. In comparison, the dynamic mode on Xbox One can change these variables, but without the user adjusting it, resulting in drop boxes in the rearview mirror, coming down from 30fps to 60fps depending on the number of cars shown.
Therefore, the analysis mentions that the port of Forza Motorsport 6 on PC is one of the best optimized using the Universal Windows Platform (UWP) to date, and dynamic resolution system which is also outstanding.
Undoubtedly, Forza 6 Apex demonstrates that it is possible to optimize good titles for Windows 10 with the UWP, and although the game has some cases of stuttering, it is far from the problems it had like on Quantum Break and Gears of War: Ultimate Edition when they were released on PC.
The Digital Foundry analysis video can be found below: