Forza Horizon 4 has arrived and is been confirmed as a racing masterpiece, but this does not mean that it does not have some tenuous defect.
As often happens, the launch of the game is accompanied by the arrival of the day one patch, which in this case adjusts several elements, including the Xbox One version and PC, related to stability and performance. In particular, a problem is raised that arises when you change the anti-aliasing from MSAA 2x to 4x which results in an incorrect rendering of trees in terms of LOD and pop-up.
Playground Games has therefore released the first PC patch for Forza Horizon 4. According to the release notes, this update aims to improve the stability and performance of the racing game, as well as solve some problems reported by users.
Among the latter, we find the elimination of the frame rate drops during the initial run that afflicted users with insufficient RAM for their quality settings and more. The patch will be downloaded as usual automatically via Microsoft Store.
Recall that Forza Horizon 4 is also available for Microsoft Xbox One.
Check out the Patch Release Notes below:
• General stability and performance improvements.
• Ultimate VIP Crown flair fixed.
• Stutters on Xbox One X while free roaming.
• Fixed issue when changing MSAA from 2x to 4x resulted in improper tree LOD rendering/popping until game restarted.
• Fixed stalls and large FPS drops during Initial Drive. Affected machines where the player had insufficient RAM for their quality settings.
• Fixed AMD GPU issue where switching MSAA settings without restarting resulted in black corruption on the environment.
• Environment streaming improvements for min spec machines.
• Added visual presets for Nvidia RTX 2070, 2080 and 2080Ti.
• Fanatec CSL Wheel – fix for handbrake stuck on.
• Wheel Force Feedback improvements.