Jake Rodkin, the Valve developer who entered the Campo Santo studios after the acquisition by the company of Gabe Newell, praises the work done by the San Francisco authors with the Firewatch project and publishes on the web some splendid images that confirm the imminent arrival of the title on Nintendo Switch.
The game made by Rodkin with a Nintendo Switch devkit is accompanied by a special dedication to all those who contributed to the success of this adventure in the open world, namely Sean Vanaman (formerly Telltale Games) and Nels Anderson (Mark of the Ninja). In response to questions posed by game enthusiasts who are waiting for the launch of the game on Nintendo’s hybrid console, the developer of Campo Santo has indeed taken advantage of the opportunity to state quite unequivocally that the release of the title is very close.
The Switch version of Firewatch will be identical to the one launched in the second half of 2016 on PC, PlayStation 4 and Xbox One, with content that should be updated to the latest patch and a graphic compartment that, even with limitations related to the platform hardware of the Kyoto house, will be able to offer an immersive visual experience.
However, let’s wait for a dynamic resolution based on the game context and the decision to deal with it in Docked or Portable mode, as well as compatibility with the Pro Controller and full support to the wide range of sensors of the two Joy-Con.
Waiting to know the release date of Firewatch for Nintendo Switch and the features that characterize this new version, we leave you with the trailer of Firewatch below:
Sometimes I look at Firewatch screenshots again (in this case, from the Switch branch of the game) and am reminded that Jane, Olly, Paolo, Will, Ben and our contract prop modelers made the game look ridiculously nice. pic.twitter.com/YYU9XGQW2h