Final Fantasy VII Remake combat system will be action based

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The latest issue of Famitsu has a brief interview with Tetsuya Nomura, who spoke among other things about the battle system of Final Fantasy VII Remake, confirming the fact of the presence of a combat system based on action.


During an interview with Weekly Famitsu, the director Tetsuya Nomura has provided clarification on the latest leaked statements in the recent MAGIC 2017 event. According to the words of the game director of Final Fantasy VII Remake, the game will be having a lot more action and thus will abandon the original turn-based system.

These are the words of Nomura: “Battles are not command-based, they’re action-based. Regarding cover actions, there are places where they can be done on the map, but they are not required. Because it’s seamless, I showed that there can be actions in response to various scenes.

“The Guard Scorpion battle has map destruction and a great number of attacks that weren’t in the original, so it has become a significantly flashy battle. If you look closely, I think that you can see that there are a number of missiles are coming down.”

Recall that Final Fantasy VII Remake is still not having a release date, Nomura recently revealed that the voice acting of the first of the first episode is almost complete.

It is a major revelation, in fact, the game is much closer to the action gameplay of Final Fantasy XV higher than the original seventh chapter. Will it be a welcome choice even to the fans?