As it progressed in its development process, A Way Out was highlighted by media and players due to its peculiar mechanics and the quality that showed a title belonging to the EA Originals program and far from the environment of an AAA game. This expectation was fueled by the attitude taken by Josef Fares, the creator of the game, who decided to give free rein to his ideas and risk, as he told in a recent interview.
In an interview with GamesIndustry, Jose Fares spoke about the creation of A Way Out and the risks he took to realize his ideas. Initially, the creator called on AAA companies and studios to take more risks: “It would be good for all publishers to take more risks.”
At the same time, Fares addressed his commitment to the title and the risk that taking a cooperative experience made: “I hope this inspires more AAA titles to improve their writing, the gameplay. I hope we show that yes, you can take risks and you can do well. I mean we’ll probably do less well because we give one copy away for free [per player], but that doesn’t really matter. At the end of the day, it’s a good way of testing stuff.”
Although Fares expressed himself in favor of taking risks in the development of games, he was also aware that there must be a balance and a relationship of trust between the distributor and the creator, to ensure that large investments deliver great results.
In that sense, he considered that a good example of that is the relationship between Naughty Dog and Sony Interactive Entertainment because the company has taken risks on many occasions and even considered The Last Of Us was one of the biggest. According to the creative, the delivery of good results goes through the commitment to the project and ensured that this should be the basis even if it has a budget of $100 million.
Finally, Jose Fares declared that his call to take risks should not be understood as critical and, according to his perspective, that should be the way to follow to grow the industry: “I’m not blaming anyone, I just think we all have responsibilities in this. Publishers, developers, journalists, players, everybody – we all need to work together to push towards a better gaming community. Isn’t that what we all want: better games?”
A Way Out is already available on PS4, Xbox One and PC. What do you think about the position of Josef Fares regarding the development of games? Tell us in the comments below.