Bethesda: Fallout 76 Will Not Be Perfect At Launch

The feedback of users will be fundamental to perfecting the gameplay of the game: there will be hard times for the fans.

Fallout 76

The wait for the beta of Fallout 76 is growing, the new chapter in the saga edited by the guys of Bethesda, which is a real record for the series: it will, in fact, be the first chapter of the brand voted exclusively to the online, a factor that has not failed to arouse perplexity and controversy among the most irreducible fans.

Fallout 76, the new title of the saga, however, which will distance itself from what we were used to until now, is already making a lot of talk about itself for some bad moods from the most avid fans of the series.

Probably these discontent will not end but, indeed, will be fueled by some statements made by the game director Todd Howard during the Gamelab in Barcelona: because of its multiplayer nature and the different development team used to do with the old chapters of the saga, most likely the game will not be perfect at launch and, indeed, it will take some time before all the problems are resolved:

In that sense, Howard stated the following: “We are definitely going to create our own things. We have a rhythm in mind, let’s see how it works. We know our priorities. We’re scared. How well can we make this work? We look at some other big online games, and even the people who’ve done it a lot, there are always problems. We’re not naïve enough to think it’s going to be perfect.”

“If everything works out perfectly with launch, which won’t be the case, we’ll be able to make a lot of content, but we know our priorities. It’s a big new thing for us,” continued Howard, aware of how the road to Fallout 76 is somewhat uphill.

Bethesda will, therefore, make every effort to make Fallout 76 as enjoyable as possible since launch, but does not promise that there will be no problems. The release date of Fallout 76 is scheduled for November 14 on PC, PS4, and Xbox One.

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