The Turtle Rock Studios have released patch 1.3 for Evolve, which provides some changes in balancing. With the update, both the capabilities of the Monsters “Geist” and “Kraken” are adjusted as well as the skills of the hunter. Patch 1.3 is now available for the PC version of Evolve. PS4 and Xbox One owners will receive the update in the coming week.
For the PC, Evolve 1.3 patch version is now available. On the official website for the game, the developers Turtle Rock Studios have commented on the changes that the update brings with it. Accordingly, the developers have adapted the balancing in Evolve. In particular the monster “Geist” and “Kraken” is focussed in this Patch 1.3. In the case of “Kraken” according to the developers, there should no longer occur some special situations where the monster was too strong or too weak.
The moving speed of the Monsters “Geist” was reduced among others. The duration of the ability “Supernova” was reduced with the patch in half. On the part of the hunter damage of Hydes Toxic Grenades for example, was increased by 50 percent. For the PS4 and Xbox One, Evolve Patch 1.3 will be available in the coming week. The full patch notes can be found on the official website here and below.
—Minor maintenance and improvements
—All monsters can see recent damage on their health bar to help make burst damage visible
—Fixing some flight edge cases that were causing inconsistencies making him too powerful or too weak depending on the situation.
—Cooldown increased by one second.
—Reduced knockback magnitude.
Tranq Darts, Stasis Grenades and Harpoons
—Pull Kraken down at a consistent rate regardless of whether he is in combat or out of combat. (they used to stack outside of combat)
—Kraken’s flight speed is no longer slowed by Tranqs since they pull him to the ground where running speed is affected.
—Fixed a bug that was causing Aftershock to not break harpoon traps or Arc Mines.
—Making her movement speed less bursty which makes her easier to keep track of. Making Supernova less lethal while still allowing it to be just as powerful. Making Warp Blast a damage dealer instead of a traversal mechanic.