Although Dying Light 2 still has no release date, the trailer shown in E3 2018 reveals that the project is on track and an important part for this to happen is thanks to the community of users, who responded greatly to the announcement.
Now, recently in an interview published on EDGE magazine (December 2018, issue 325), the Lead Designer of Dying Light 2, Tymon Smektala, explained how the thought of the city and its straggly web of power relations they found the most entrancing.
In that sense, Smektala explained the following: “We have a whole wall in our narrative-team room devoted to presenting the relationships [between elements of the city] – sticky notes, pictures, print-outs with arrows connecting them.”
“We believe the combination of those small and big choices will let players create their own version of the city, their own sandbox – a version that not only has a different narrative but a different kind of gameplay,” Smektala concluded.
In recent news, Smektala said that the game duration is almost impossible to tell. On the other hand, the director of the game, Adrian Ciszewski, confirmed that in Dying Light 2 there will be no right or wrong decisions.
Dying Light 2 is in development for PS4, Xbox One, and PC. It will be released sometime next year.