In a recent interview with VG247, Chris Avellone and Adrian Ciszewski, narrative designers and creative directors respectively of Dying Light 2, spoke, among other things, about the narrative aspect of production, and how our choices will influence the game world.
Chris Avellone, who was involved in the development of the title from the early stages dealing with the lore and contributing to the writing of the story with the other writers of the studio, has also collaborated in the design of the system that will regulate the changes that the game world will undergo to user choices, all in order to create “an open story that complements an open-world game.”
In this regard, the creative director Adrian Ciszewski wanted to emphasize that in Dying Light 2 there will be no right or wrong decisions. The developer describes the choices available to us as different “shades of grey”, so there will not be a clear distinction between right and wrong, good or bad. “There is a stream that runs through Dying Light 2; a common thread that ties together everything that we do. But I don’t want to spell it out. I’d prefer players to experience it at a subconscious level,” concluded Adrian Ciszewski.
Dying Light 2 will be released in 2019 on PC, PlayStation 4 and Xbox One. Among other things, the title will boast a large map four times than that of the first chapter.
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