Digital Foundry: Dark Souls Remastered on Switch Runs At 1080p With A Dip Below 30 FPS from Time To Time

Digital Foundry compares the hybrid title with the Xbox 360 version of 2011.

Dark Souls Remastered

Digital Foundry has published a video analysis of the first trailer of Dark Souls Remastered for Switch, comparing the graphics sector of the Switch edition with that of the Xbox 360 version released in 2011.

Bandai Namco revealed in January that Dark Souls Remastered will run at 1080p and 30 fps on Switch, presenting a “technical sector adapted to the potential of the console.” A statement not particularly clear and for this reason, Digital Foundry decided to investigate the gameplay further.

According to Digital Foundry, the first technical analysis of the trailer actually shows a resolution equal to 1080p but the engine does not seem in any way to be derived from that of Dark Souls III, which according to rumors would be the basis for this new edition.

The textures seem to be the same as the PlayStation 3 and Xbox 360 versions, while the Ambient Occlusion seems to have been added, not present in the original editions. Also, from time to time, you can see a dip below 30 FPS in the gameplay at the end of the video analysis published at the bottom of this news.

Recall that Dark Souls Remastered will be released on May 25 on PlayStation 4, Xbox One and Nintendo Switch, in the latter case along with an Amiibo of Solaire. A network test will be held on all platforms before launch, the exact dates of the test have not yet been revealed so far.

Check the Switch video analysis and also the Xbox 360 comparison of Dark Souls Remastered below: