Report: Destiny 2 Rebooted Development 16 Months Before Release

Its production time was more limited than the original title.

Destiny 2Destiny 2

Destiny 2 is now available on PC, PS4 and Xbox One. The title of Activision and Bungie has been involved in problems that have repeatedly angered the community of the players. However, there seems to be a good reason for the game to experience errors: Destiny 2 suffered development problems during its production.

In a new entry of the Destiny Tracker, the video game journalist Jason Schreier could account that the period of creation of the game was not, precisely, met with great aspects.

“I think that it was made in a relatively short period of time,” Schreier said. “There was a big reboot of Destiny 2 at some point in early 2016. There had been a previous guy who was directing the game before Luke Smith, who’s the current director, took over. So that guy was kind of put aside – he’s not at Bungie anymore – and Luke Smith took over. I believe that was in April of 2016 but I might be misremembering. Don’t hold me to that exactly. So if you think about it that way, they didn’t really have a ton of time to work on this game. It had been a 16 month period between the reboot and when the game actually shipped,” he said.

In addition, while the first Destiny had five years of development “counting the preproduction”, Destiny 2 had a much shorter time frame, about 16 months after leaving its restart phase in 2014, when the address change occurred.

In this sense, Schreier noted that many pieces of planned content of the game ended up being discarded, including the return of certain characters and the possibility of exploring certain planets. Consequently, the team focused more on creating new content for the game from scratch, instead of improving the mechanics that already existed.


  • It’s hard to believe how quickly Bungie turned into such a sh***y dev after partnering with Activision….said nobody ever.

  • @THWIP71:disqus

    Destiny and Destiny 2 aren’t bad games the production quality is quite high, the shooting mechanics showcase years of experience from Bungie. The gameplay mechanics are equally impressive.

    The execution of it all just falls short in many ways. Destiny 2 pretty much fixed all the issues from Destiny 1 it just didn’t move the story forward enough. Destiny 2 felt more like The Taken King 2 to me.

    Calling them sh***y developers is nonsense.

  • Hardly surprising. The game seems to be lacking in so many areas. Shocking seeing how virtually everyone mentioned the problems from Destiny 1 that are still so prevalent in Destiny 2.

    The game looks and sounds awesome and the actual gunplay is fun. But everything else is just a fu***ng mess. The story, while more … just more than Destiny 1, is so bare bones and nonsensical, the enemies are brai*dead AI’s, the mission structure is repetitive as f*ck, the loot is dissapointing, again, the levels are so uninspired. Destiny 2 feels like an expansion of Destiny 1 and I think what s*cks the most is that the potential is there! It can be an awesome game if they just fix what was not good in Destiny 1! That and ofcourse all the BS greedy practices.

    And I think this time people aren’t so defending of Bungie as before. Whether or not Bungie had any say regarding the microtransactions and such, doesn’t matter. They signed this contract fully knowing what was going to happen and they happily went along with it.

    If you sell your soul, you have no right to plea for mercy. F*ck Activision, F*ck Bungie. F*ck anyone defending the ugly practices. F*ck Destiny.

Comments are closed.