Digital Foundry has published a new technical analysis of Dark Souls Remastered, comparing the versions of PS4, PS4 Pro, Xbox One and Xbox One X. Apparently, only the premium console from Microsoft manages to run the game fixed at 60fps on every occasion.
Speaking of the resolution, the developers have opted for a standard solution on all consoles, guaranteeing the 1080p native on PlayStation 4 and Xbox One, and the 1800P native of PlayStation Pro 4 and Xbox One X. The graphic impact manages to defend itself quite well in terms of sharpness, even if you could do some more effort on improving the textures.
PS4 Pro and Xbox One X render Dark Souls Remastered at the same resolution, but the Microsoft platform is able to exploit its extra power to ensure a perfectly stable frame rate. In fact, Xbox One X is the only console that manages to run the game at fixed 60fps in all situations, even in the most complicated scenes like the boss fight against Great Wolf Sif, where the frame count reaches the 44fps on PS4 Pro, 30fps on PS4 and 27fps on Xbox One.
On the PC the question gets complicated, in the sense that obviously everything depends on the configuration. Let’s say that with a GTX 1060 and a Radeon RX 580 you have performances similar to the Xbox One X version, but for the 4k to 60fps you need at least a GTX 1070 or an RX Vega 56.
To learn more about the complete judgment of Digital Foundry, please refer to the Video Analysis reported below.